11 – The 3D Visualization Glossary (Part 1)
Terminology is uber important within any industry and the engineering and special effects industries are no exception. The 3D visualization glossary turns out to be a mix of terms from engineering, special effects and video games and expect updates or new episodes on the subject in the future!
Listed below are the sixteen terms I discuss in this episode of the podcast. I won’t list the definitions here but detail them within the episode.
I’ve also made a special link that I will include any posts/episodes on terminology at www.civilfx.com/glossary.
Terms you need to know in 3D visualization
- Ambient occlusion
- Level design
- Environment mapping
Let me know in the comments where I messed up and which ones I should include for the next time I get around to the glossary!